Coming soon – Mighty Heroes game
Get ready for a new adventure with the Mighty Heroes, launching on Safer Internet Day in 2026!
Join them for an exciting journey in the pixel world to defeat Robo Raven and restore the internet.
Watch the trailer
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eSafety's Mighty Heroes are back with a brand new online safety adventure, Robo Raven and the Ancient Relics. They’re calling on primary school students to join their quest to restore the internet to a safe, positive place for everyone but first, they’ll have to outsmart Robo Raven!
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The adventure uses game-based learning to keep students engaged while building important online safety skills. Along the way, they’ll learn to think critically about what they see online, recognise warning signs when something doesn’t feel right, treat others with respect, and protect their personal information. |
It requires no logins, is curriculum-aligned and includes practical teacher resources. Ready to take your class on an epic quest? Cool! Let the adventure begin at eSafety.gov.au. |
Extended game trailer – Robo Raven and the Ancient Relics: A Mighty Heroes adventure
About the game
Robo Raven and the Ancient Relics is a web-based game for middle-primary students includes a series of online safety challenges, featuring eSafety’s Mighty Heroes characters.
The Mighty Heroes are four Australian bush characters who each have an online safety message for students:
- Wanda the echidna: I am responsible – I protect my personal information.
- River the sugar glider: I show respect – I am kind and caring to others.
- Dusty the frilled neck lizard: I trust my feelings – I ask for help when something doesn’t feel right.
- Billie the bilby: I investigate – I question what I see, hear and do online.
The game doesn’t require any logins and can be played on interactive whiteboards, tablets, desktops and laptops.
Resources for your class
To help your students navigate the game, educator notes with more than 60 classroom activity ideas and correct answers, supporting resources, student worksheets and a completion certificate will be available.
The game is curriculum-aligned and meets key learning areas and general capabilities.
Key learning areas
- Digital Technologies
- Health and Physical Education
- Humanities and Social Sciences
- English
- The Arts
General capabilities
- Digital Literacy
- Critical and Creative Thinking
- Ethical Understanding
- Personal and Social Capability
Last updated: 30/11/2025