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Level up: Creating a positive gaming culture

About this resource

A live Virtual Classroom webinar to help Year 5 and 6 students identify ways to protect themselves when gaming online. Students will learn about the benefits of gaming, quality gaming habits and how to contribute to a positive gaming culture.

Target audience


Upper primary


Positive online behaviour, Respectful online relationships, Online friends, Gaming, Upstander

Type of resource

Live Virtual Classroom event, teacher notes and student worksheet


45-minute webinar

Australian curriculum

Key learning areas

Health and Physical Education, Digital Technologies, Media Arts and English

General capabilities

Literacy, ICT Capability, Critical and Creative Thinking, Ethical Understandings

Key outcomes

By the end of the learning, students will be able to:

  • identify the benefits of gaming and quality gaming habits
  • identify ways to protect themselves when gaming
  • contribute to a positive gaming culture. 

Using this resource

Students can participate by:

  • listening to the presenter
  • recording answers to the questions on the worksheet (optional)
  • responding to teacher-facilitated discussions
  • taking the worksheet home and sharing their learning with parents or carers.

For more information about this Virtual Classroom webinar, please contact

Register now

Please note: These webinars are designed for teachers to use with their students in the classroom. Individual student registrations will not be accepted, as connections to the online platform are limited. If students are learning from home, teachers should register and share their screen with their students.

Schools can register for any open session hosted by eSafety or a session hosted by your school jurisdiction.

Open sessions available to all State, Catholic and Independent schools

Session times (Australian Eastern Standard Time):

  • 30 May: 2:00pm